zSprite ready for release

Miscellaneous Forums/Blitz Showcase/zSprite ready for release

This module is using single surface layers, that is all sprites on same layer use same texture.
If you draw several images onto the same texture, then you can have different looking sprites on the same layer using the same texture. A lot of automated effects like, sprites following other sprites, orbiting, scaling, rotation, rumble, animation and so on. All of which are fire and forget, so you only set it once, then the system handles the rest. Automated collision response that calls preset functions automatically either once or continuesly.

Most of what this module does, could possibly be made using max2D given a lot of time and using the underlying types, setting up your own control and information code. With this module you get about 150 functions (almost three times the total number of commands in max2D alone) which are easy to use and should help the user with getting things up and running really fast.

The full documentation is available to anyone who wants to take a peek at what this module can do for you. Please visit this webpage to learn more:

http://www.zac-interactive.dk/tools/zsprite/zspritedocs.html

On the main page for it is a lot of samples and a couple of demos helping people to evaluate if this is something they can use.

http://www.zac-interactive.dk/tools/zsprite/zsprite.htm

I am available to questions both in this thread and via email, which can be found in my profile.