This is great news that other people get the same bug. Also my example is very simple for Mark/Skidracer whoever to fix hopefully. I think there is a problem with AllocChannel where sometimes it must point to an existing channel or there's some kind of overlap. It's weird, like I said.
Basically the long and short of this is that, this sort of thing worked fine in BlitzPlus and allowed you to control channels well. I don't really like the idea of "throwing away" channels by calling PlaySound and not monitoring the returned channel. Besides, then you can get way too many sounds at once and it's too lound. Using channels you can control this and even auto-balance all the channels.
Basically the long and short of this is that, this sort of thing worked fine in BlitzPlus and allowed you to control channels well. I don't really like the idea of "throwing away" channels by calling PlaySound and not monitoring the returned channel. Besides, then you can get way too many sounds at once and it's too lound. Using channels you can control this and even auto-balance all the channels.