More vertical tearing

BlitzMax Forums/BlitzMax Programming/More vertical tearing

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IPete2: I agree, it's a shame if the game looks worse and it's the fault of the engine not your code.

Indie: Yes Flip() defaults to -1 so it's the same. That text is interesting, implying there may be no fix. Shame that it works fine using DirectX 1 which BlitzPlus uses!