Nope. I wouldn't do a (human) game character under 5K polys these days... and the way the hardware works it's just as fast to render 2000 than 200 boned one material triangles (ie render batch).
Thats true mustang, however in blitz3D you will pay a massive price when animating him.
This is because the animation is done on the CPU and not on the GPU (DX7)