Aurora 3D Engine Availiable now

BlitzMax Forums/BlitzMax Programming/Aurora 3D Engine Availiable now

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Xlesior, the Zorder problem was me :), I was trying to get the glowy thing at the top to not get shadows just before I made the video. There are options to play with the depth buffer in the material editor, and when messing with it I wasn't sure what the default was. So far ogre's Z sorting has been rhobust, I havent seen any issues that I didn't make myself.

TV3D is only for windows, don't know if it has as good an art path for max users either. The community edition of Ofusion thats currently free is pretty good but lacks a lot of the advanced features that the pro version has. Which includes direct export of max native material editor shader creation tools into Ogre shader materials.

I havent been able to see TV6.5 yet, but wasn't all that impressed with TV6.2

I am interested in 6.5 when there's an actual demo for it, and I can see the art pipeline tools I'll be interested. The few screenshots look nice, but nothing that I havent seen elsewhere.

Cygnus and I are currently using JV_ODE in blitzmax for FMC in our game, even though Aurora comes with Newton. Mainly because Cygnus and I have been using ODE for over a year in our other projects. There's also other libs that could be easily added to Aurora, including Tokomak and Ageia PhysX. Ant chose Newton because it was the simplest to use.

Look forward to seeing what TV3D has to offer :)