It needs a lot of work regarding documentation/examples.
I like to support the 3D engine scene which is one of the reasons I've purchased it. Sort of like an incentive to continue developing it. Unfortunately this hasn't worked for me in the past (BasicGL, Gamebench..) but I keep trying. I've been making my game 3D engine independant as much as I can because of this continual problem. That way when the engine is no longer supported, then moving to another engine is not too painful.
The people releasing these wrappers need to understand that if a person is going to hang a game off their wrap then continued development/support for the working life of the engine is a necessity, particularly when the cash is on the table. It's this continued development/support that I'm looking for when I pay the cash, not the initial wrap. When it gets pin droppingly quiet for a month or 2 shortly after the initial release then it doesn't inspire my confidence in doing any form of long term work with the engine.
Also, initial engine sales are normally people just testing the water. You will attract more sales by continued development of the engine over the long term. This is because the new buyers will be feeling confident in the engine's future.
The future of ColdSteel, gmans irrlicht wrap and Eliza seem pretty safe at the moment. Time will tell if Aurora follows suit.
I like to support the 3D engine scene which is one of the reasons I've purchased it. Sort of like an incentive to continue developing it. Unfortunately this hasn't worked for me in the past (BasicGL, Gamebench..) but I keep trying. I've been making my game 3D engine independant as much as I can because of this continual problem. That way when the engine is no longer supported, then moving to another engine is not too painful.
The people releasing these wrappers need to understand that if a person is going to hang a game off their wrap then continued development/support for the working life of the engine is a necessity, particularly when the cash is on the table. It's this continued development/support that I'm looking for when I pay the cash, not the initial wrap. When it gets pin droppingly quiet for a month or 2 shortly after the initial release then it doesn't inspire my confidence in doing any form of long term work with the engine.
Also, initial engine sales are normally people just testing the water. You will attract more sales by continued development of the engine over the long term. This is because the new buyers will be feeling confident in the engine's future.
The future of ColdSteel, gmans irrlicht wrap and Eliza seem pretty safe at the moment. Time will tell if Aurora follows suit.