More vertical tearing

BlitzMax Forums/BlitzMax Programming/More vertical tearing

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Curious, I tried your example, and I get this. However I do not notice any tearing in my actual game. It should be noted that this phenomenon occurs with ogl and dx, and I can't be bothered to worry about it... surely everything isn't flip false?


It's probably because it is more noticable with black and white. I have an LCD. What do you have?