Curious, I tried your example, and I get this. However I do not notice any tearing in my actual game. It should be noted that this phenomenon occurs with ogl and dx, and I can't be bothered to worry about it... surely everything isn't flip false?
It's probably because it is more noticable with black and white. I have an LCD. What do you have?
It's probably because it is more noticable with black and white. I have an LCD. What do you have?