Aurora 3D Engine Availiable now

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Booticus, to load an OSM scene file you have to use:

TSceneLoader.LoadBest(file) 
Display.ShadowMode( Shadows_StencilAdd )


you have to add the shadow type your using for some reason, but if you create an OSM and want to load it just requires you to comment out the light values and replace the TSceneloader line.

you can change LoadBest to something else in the aurora.bmx I changed it to LoadOSM which is a lot more intuitive :)