I expect you've already tried it like this...
It works here if I set the screen size to say 1640,480 or something.
SetGraphicsDriver GLMax2DDriver() Local Context:TGraphics Context = CreateGraphics(640,480,32,60,GRAPHICS_BACKBUFFER) If Not context Context = CreateGraphics(640,480,0,60,GRAPHICS_BACKBUFFER) If Not Context RuntimeError "Unable to open a graphics context" EndIf EndIf
It works here if I set the screen size to say 1640,480 or something.