To animate your skin you have to use FindChild.
If in Max the models skin is called "skin":
Bloke=LoadAnimMesh("bloke.b3d")
BlokeAnim=FindChild(Bloke,"skin")
Animate BlokeAnim,1,1,1
Its cause the Max exporter puts a Root node at the top of the hierarchy and the skin is below that.
Just a note, you can download a physique to skin converter from the Sparks support site:
http://sparks.discreet.com/downloads/downloadshome.cfm
I have used this a number of times and it worked perfectly with Pipeline.
Hope this helps.
http://www.blitzbasic.com/Community/posts.php?topic=38237#423085
If in Max the models skin is called "skin":
Bloke=LoadAnimMesh("bloke.b3d")
BlokeAnim=FindChild(Bloke,"skin")
Animate BlokeAnim,1,1,1
Its cause the Max exporter puts a Root node at the top of the hierarchy and the skin is below that.
Just a note, you can download a physique to skin converter from the Sparks support site:
http://sparks.discreet.com/downloads/downloadshome.cfm
I have used this a number of times and it worked perfectly with Pipeline.
Hope this helps.
http://www.blitzbasic.com/Community/posts.php?topic=38237#423085