bones exporting from MAX

Miscellaneous Forums/Content Creation Tools/bones exporting from MAX

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To animate your skin you have to use FindChild.

If in Max the models skin is called "skin":

Bloke=LoadAnimMesh("bloke.b3d")
BlokeAnim=FindChild(Bloke,"skin")
Animate BlokeAnim,1,1,1

Its cause the Max exporter puts a Root node at the top of the hierarchy and the skin is below that.

Just a note, you can download a physique to skin converter from the Sparks support site:

http://sparks.discreet.com/downloads/downloadshome.cfm

I have used this a number of times and it worked perfectly with Pipeline.


Hope this helps.

http://www.blitzbasic.com/Community/posts.php?topic=38237#423085