>However, if I wind up sending those GBA files to a big
>publisher to get the license and release of my game, then
>I wouldn't want that middleman trying to snatch the GBA
>code in the middle, or hack into a ROM and emulate it,
>let's say it that way.
In the old days, the pirates were people working for the publisher. I don't know the business, but I would imagine that this is still the case. In that case, there is really nothing you can do to stop it, except make extras that keep people happy.
Andy
>publisher to get the license and release of my game, then
>I wouldn't want that middleman trying to snatch the GBA
>code in the middle, or hack into a ROM and emulate it,
>let's say it that way.
In the old days, the pirates were people working for the publisher. I don't know the business, but I would imagine that this is still the case. In that case, there is really nothing you can do to stop it, except make extras that keep people happy.
Andy