Aurora 3D Engine Availiable now

BlitzMax Forums/BlitzMax Programming/Aurora 3D Engine Availiable now

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yeah, the test level was quickly throws together and never originaly meant to be made public.

Ant's decision to sell the engine was a hasty one made yesteday morning, hence the lack of documentation and specs. I just thought it would help Ant if people could see something done with it other than him just posting code. The engine will display anything ogre does. There are many different types of dynamic shadows you can use in Dagon, depending on your scene and what your requirements are.

SHADOWTYPE_NONE = 0x00,
SHADOWDETAILTYPE_ADDITIVE = 0x01,
SHADOWDETAILTYPE_MODULATIVE = 0x02,
SHADOWDETAILTYPE_STENCIL = 0x10,
SHADOWDETAILTYPE_TEXTURE = 0x20,
SHADOWTYPE_STENCIL_MODULATIVE = 0x12,
SHADOWTYPE_STENCIL_ADDITIVE = 0x11,
SHADOWTYPE_TEXTURE_MODULATIVE = 0x22,
SHADOWTYPE_TEXTURE_ADDITIVE = 0x21,

the docs for Ogre will give you all the info you need as far as rendering goes.

You all know exactly what it is and just being difficult for the sake of arguement. It's basicly Bmax working in much the same way as Blitz3D does, A programming language with a renderer, physics and collisions etc plugged in, all ready to use with your favourite game programming language. The rest is up to you.