"Ant... Is the engine complete or is it a EA ?? "
I'd say it's complete enough to make a game, and it's growing every day.
Alot of cool things will be added over time to the already impressive feature list.
I'd say it's complete enough to make a game, and it's growing every day.
Alot of cool things will be added over time to the already impressive feature list.
If you want my very honest opinion it is definately EA (Early adopters). You can make games with it, a lot of the core functionality is there. Input, transforms, simple timing limiting code, physics, raycasting, pics, Limited Gui and hud stuff, Collisions and physics, Sound via Bmax etc etc. most of the entity creation is there and so you can definately make simple games. Untested LUA?. Simple networking that has been tested only briefly definately suitable for simple MP, but not been pushed very hard.
Ogre3D takes care of all the areas that ant's old engines failed at, and its way more mature than any of his previous attempts. It also has very solid art pipelines, with 3dsmax support being the best I have seen anywhere, puts B3D pipeline to shame.
I'd say it is an engine, but one that requires a lot of support, and not hit the last 20% it hasn't been tested extensively and isn't going to cover all bases with only about 2 weeks of simple demo's, and what you saw in the video for FMC. It's definately capable of simple games, and demos. But it's going to need feedback and proper support from before I'd call it finished engine. He has made a good start though, and it is useable in its current state.
You can control much of it with regular bmax language, so its a lot like blitz3D. So your going to have to code a lot of things yourself, like AI etc.