Filax,
ta. What I really want to be able to do is work out what ab a rb has collided with. If I use the Blitz collisions and the object jumps eratically all over the place.
Basically I have a left and right ab walls and a ab floor. I have a rb sphere and want to know when the sphere has hit the ground. I have tried the TOKSIM_GetCollisionCount() but it returns greater than 0 if ANY collision occurs, i.e. sphere ahs hit a wall. I just want to knwo when the ball has hit the floor.
Is there a way to do this?
ta. What I really want to be able to do is work out what ab a rb has collided with. If I use the Blitz collisions and the object jumps eratically all over the place.
Basically I have a left and right ab walls and a ab floor. I have a rb sphere and want to know when the sphere has hit the ground. I have tried the TOKSIM_GetCollisionCount() but it returns greater than 0 if ANY collision occurs, i.e. sphere ahs hit a wall. I just want to knwo when the ball has hit the floor.
Is there a way to do this?