EasyTOK version 1.1

Blitz3D Forums/Blitz3D Programming/EasyTOK version 1.1

Boiled :) It's a little bit normal that your example
don't work :/ you have forget to define entityradius for the
sphere .... And your collision order is bad ! You say :

Collisions 1,2,2,3

The solution is :

TOK_EntityType("Floor",1)
TOK_EntityType("Toto2",2)
EntityRadius TOK_GetRBMesh ("Toto2"),5
Collisions 2,1,2,3

When i say, look the example it's to understand this, i have
some reasons :)

The problem is not EasyTok for this time.

Cheers