Aurora 3D Engine Availiable now

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The spinning main loop orientated thing....am I supposed to know what that means? :)

...well, yesss :)

what i'm talking about is, with all update function calls stuffed into the main loop, objects only get updated once each cycle of the loop... which will inevitably vary, depending on how much work each function is gonna require... right...

what about a callback so that each object of a class can update itself at different times on a more regular 'schedule'...

take a look at the custom scene node tut on the irrlicht board...

is some sort of game.tic process available... or message dispatching system...

--Mike