Performance Test - Isometric Engine Using ZBuffer

Miscellaneous Forums/Blitz Showcase/Performance Test - Isometric Engine Using ZBuffer

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Cyg has it: a halving in framerate means Vsync is on, which I prefer actually. Best to keep the game running full speed where pos but it it drops the odd frame here and there, that's OK as it won't be noticed. Actually running at 30FPS doesn't look so bad if it's constant, what's worse is constantly going from one to the other because the code is borderline.