Performance Test - Isometric Engine Using ZBuffer

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FrameRate (30-50) 60 fps

over 110 drops to 30/35 fps

Things to take into account that can cause frame rate drops like that

1. Make sure you only check collision with the nearest characters to the player.

2.Ai units dont really need any imagecollision with the map .store map info in a grid format and reference that ie 3-4 passable 5-7 blocked.

3.Make sure you dont have collision set up to check if all ai units collide ie only check for units that are within a fixed range of each other or use similar to method 2.