Aurora 3D Engine Availiable now

BlitzMax Forums/BlitzMax Programming/Aurora 3D Engine Availiable now

good luck with this Ant... and the team... great coming together of the minds, so to say... congrats on the release...


one q... can it be used with vc++ 6...

one comment... (and one more lil question)

this spinning mainloop oriented thing, in which function calls are crammed into the main loop... as indicated in the lil code segment above... is this the only way to do things in the engine...

i find this to be the one big drawback (ok, maybe two of the one big drawbacks) in my work with Blitz3d... there is really no way to insure timming continuuity, especially if a burst of new objects are created at runtime (particles, weapons fire, etc) using this method...

are there any callbacks available, or is it possible for the scene manager component (there is one, right?) to manage the redraw and code, and move the custom node functionality back to the class implementation...

--Mike