Ryan,
I have had this issue - it is a pain. There are apparently a number of ways around it, exporting via the SMD exporter (from Max) and passing it through Milkshape (as I seem to remember) exporting from there as a b3d.
What about exporting as an MD2 or something?
It may be something to do with the weighting too, also check the exporter in pipeline, I am sure there is a tick box for not exporting bones.
I guess the other alternative is to complete ou character and export it into Milkshape and animate it there, maybe.
IPete2.
I have had this issue - it is a pain. There are apparently a number of ways around it, exporting via the SMD exporter (from Max) and passing it through Milkshape (as I seem to remember) exporting from there as a b3d.
What about exporting as an MD2 or something?
It may be something to do with the weighting too, also check the exporter in pipeline, I am sure there is a tick box for not exporting bones.
I guess the other alternative is to complete ou character and export it into Milkshape and animate it there, maybe.
IPete2.