bones exporting from MAX

Miscellaneous Forums/Content Creation Tools/bones exporting from MAX

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Ryan,

I have had this issue - it is a pain. There are apparently a number of ways around it, exporting via the SMD exporter (from Max) and passing it through Milkshape (as I seem to remember) exporting from there as a b3d.

What about exporting as an MD2 or something?

It may be something to do with the weighting too, also check the exporter in pipeline, I am sure there is a tick box for not exporting bones.

I guess the other alternative is to complete ou character and export it into Milkshape and animate it there, maybe.

IPete2.