sky domes

Miscellaneous Forums/Graphics Showcase/sky domes

I cleaned up my code a bit and organized my files to upload the project in case you want to try it out. Any other suggestions are totally welcome (specially blitz3d coding ideas or etiquette, etc). I also included the Giles file in case you want to experiment with the level's lighting.

Now I want to dig some more on particles (for torches), collision (for the player) and some extra fancy stuff like that very cool refelective water in Fred's example (From Giles).

I must say I'm very very impressed by Blitz3d's capabilities not only on the rendering side but also on how optimized it is to work with b3d files (not to mention how easy it is to add stuff to your program and get an executable).
It's also been a great chance to compare performance and features with Irrlicht. The results I'm getting from Blitz are much better than I expected. =)

ok, you can grab the stuff here:
http://afecelis.gdlib.net/Blitz3d/temple.zip

Oh yes! and many thanks for all the help.