Conforming character movement to a grid

Blitz3D Forums/Blitz3D Beginners Area/Conforming character movement to a grid

This is simpler. I don't know why my previous suggestion was so convoluted.

If player\x Mod 64 = 0 Then
	player\vx = KeyDown(205) - KeyDown(203)
EndIf

player\x = player\x + player\vx