Is indie gaming really innovative?

Miscellaneous Forums/General Discussion/Is indie gaming really innovative?

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I've finished the 'feasibility study' phase of my 'game' - just testing to see if I can actually achieve what I want, to run fast enough. There's a lot of dynamic vertex/normal manipulation going on, so I was dubious at first. After some brainwaves/optimizations, it's running good now, though. :)

However, I'm now stuck in proof-of-concept hell. I have some good ideas but am struggling to make everything gel. There's a good game in there, somewhere - I just wish I could nail the bugger down. I guess I should have come up with a complete concept, before I started to proof it. :P