Is indie gaming really innovative?

Miscellaneous Forums/General Discussion/Is indie gaming really innovative?

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Grey,

I have to say that I too would love to do a really good platformer or shoot em up (a 'Super Alseste' beater would be good). I guess the problem is that the content for such a game would take a lot longer to generate, and would have to be as good as or better than SNES/Mega Drive style 'AAA' commercial games.

It is a big investment in time [ worthwhile though ], and I reckon a puzzler taking two months to do, would easily become 6-8 months for a decent size shooter or platform game, with a full blown RPG taking 12-18 months.

Still I love a challenge.

IPete2.