BTW now this is really confusing me, I made a test to compare the speed of readpixelfast and writepixelfast in images and textures. Now it turned out using the flag 256 is making textures slower, where it should be faster.
This is really strange. Maybe it has something to do with the quality settings of the Ati card that I have altered recently.
I do however still recommended to test the speed of the flag 256 and not to use it untested.
This is really strange. Maybe it has something to do with the quality settings of the Ati card that I have altered recently.
I do however still recommended to test the speed of the flag 256 and not to use it untested.