Alpha problem

Blitz3D Forums/Blitz3D Programming/Alpha problem

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In the thread title you say this is an alpha problem, yet you're using texture flag 4 (masking)???

As RossC said, you need to:

A) Post a screenshot that better exhibits the problem (I can't tell what anything is supposed to be in the one above).
B) Post some code.
C) Post a demo that shows the problem.