zSprite ready for release

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I have finally finished the release version of my Bmax sprite module. Its an OpenGL only module and should be crossplatform compatible. (haven't been able to verify on Mac, but its using pure openGL calls and regular Bmax commands, so it should be fine)



You will be able to find complete docs, demos and so on at my website in my signature, or via this link:

http://www.zac-interactive.dk/tools/zsprite/zsprite.htm

I will be working on a couple of tools to increase the usability and lower the time of development using the module. These include, but are not limited to, converter for my bitmap font edit application to easily convert fonts to the bitmap font format of the module and a polygon collision frame editor to make it easier to add those.

Its priced at $25 and with that comes free updates for the lifetime of the product, which is at least one year from purchase. Forum which can be used to communicate with other users and share experiences and tips. Email support which is checked daily.

Questions are very welcome. Please email me at the address in my profile.