i have a long level that's not exactly designed in rooms, but i built a single screen shaped area, got stuff to work, *which required changes to the geometry of the level*, and then once i was sure it would all work, then spend the time to develop the rest of the level.
i try to jam as much features into that single screen, or small level, as possible, so that you know when you build out the whole thing, everything is going to work.
otherwise you could paint yourself into a corner by making a huge level and then when you code it figuring out that a certain shape or style doesn't work. that would suck.
i try to jam as much features into that single screen, or small level, as possible, so that you know when you build out the whole thing, everything is going to work.
otherwise you could paint yourself into a corner by making a huge level and then when you code it figuring out that a certain shape or style doesn't work. that would suck.