A screenSize Tpixmap would be slower than a mother humper, you'd need to upload to gl the entire buffer each frame.
Feel free to prove me wrong.
bad example: in your programi I see a 'lock' function, while in the bmax prog the graphic is rendered directly on the screen via drawrect.
I think you are 'lock'ing the texture-screen (or something like it) to draw on it for faster drawing...so you should apply the same logic with bmax...
Of course I can be wrong...
byez
Actually it's a perfect example when the whole point is to showcase it's advantages over regular max2d.
There is no parallel functionality in Max that can emulate what this lib can do, the best approximation is setcolor/drawrect.
I swear to christ people just like to argue.
Feel free to prove me wrong.
bad example: in your programi I see a 'lock' function, while in the bmax prog the graphic is rendered directly on the screen via drawrect.
I think you are 'lock'ing the texture-screen (or something like it) to draw on it for faster drawing...so you should apply the same logic with bmax...
Of course I can be wrong...
byez
Actually it's a perfect example when the whole point is to showcase it's advantages over regular max2d.
There is no parallel functionality in Max that can emulate what this lib can do, the best approximation is setcolor/drawrect.
I swear to christ people just like to argue.