bad example: in your programi I see a 'lock' function, while in the bmax prog the graphic is rendered directly on the screen via drawrect.
I think you are 'lock'ing the texture-screen (or something like it) to draw on it for faster drawing...so you should apply the same logic with bmax...
Of course I can be wrong...
byez
I think you are 'lock'ing the texture-screen (or something like it) to draw on it for faster drawing...so you should apply the same logic with bmax...
Of course I can be wrong...
byez