OK I've planned my next game (which I can't talk too much about due to NDA) and assigned estimates to each bit, but the plan looks like 220 hours minimum! This will most likely grow of course, but it's a good idea to have *some* idea of the commitment imho.
I'm going to convert my Easter Bonus engine from Plus to Max and completely overhall it to make better use of objects and all the 3D card fancy stuff (effects I mean, not actual 3d).
Then it's getting a totally new theme (not holiday related) and loads of extras inc. polish polish polish! I want it to be on par with Inca Quest (no mean feat!)
So expect to see a beta test around June sometime. The great thing is I've been given the go ahead by my other half to work on this full-time, even though it's a big risk, earning no money until the royalties come it.
Meanwhile I'm making a game framework in Max that incorporates all the things needed for a professional game (it's nearly done). Then I'm gonna make a little demo game for people to try out to check that the framework works OK. This will be the groundwork for the main game I'm doing. It's a bit boring making a good framework, but once the work is done, I can forget it (instead of worrying) and just get on with the fun of making the actual game :-)
I'm going to convert my Easter Bonus engine from Plus to Max and completely overhall it to make better use of objects and all the 3D card fancy stuff (effects I mean, not actual 3d).
Then it's getting a totally new theme (not holiday related) and loads of extras inc. polish polish polish! I want it to be on par with Inca Quest (no mean feat!)
So expect to see a beta test around June sometime. The great thing is I've been given the go ahead by my other half to work on this full-time, even though it's a big risk, earning no money until the royalties come it.
Meanwhile I'm making a game framework in Max that incorporates all the things needed for a professional game (it's nearly done). Then I'm gonna make a little demo game for people to try out to check that the framework works OK. This will be the groundwork for the main game I'm doing. It's a bit boring making a good framework, but once the work is done, I can forget it (instead of worrying) and just get on with the fun of making the actual game :-)