Years ago I did an experiment in C++ for DOS. I made a shoot'em up game with objects and benchmarked it. Then I converted it arrays only and benchmarked it again. The old-school arrays were MUCH faster. If you've got a lot of game objects, such as particles, just reseting the values and switching them on/off instead of creating/destroying is bound to save time...
I still say that max's memory mangement is insane.
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