Giving away my BlitzPlus Source Code!

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Well admittedly lots of the graphics functions I made were merely duplicating the 3D card effects (because Blitz Plus doesn't use them) but were CPU-based instead. They worked well but have to be used sparingly if you want you game to still run at a decent speed. Like don' try to alphablend the entire screen each frame etc!

Anyhow, you'll no doubt see the Max code when we work on our next project.