I have no idea what GraphLoop is for.
UV Coordinates work like this:
If you set the UV coords for a single quad to those, the texture will be painted unrotated and uncropped to the quad.
UV Coordinates work like this:
(0,1) ... (1,1) . . . . . . (0,0) ... (1,0)
If you set the UV coords for a single quad to those, the texture will be painted unrotated and uncropped to the quad.