one way to work around this would be to not use binary includes for media, and just compile 2 versions of the binary. the binary itself takes next to no space, so that should not be a problem. and it should be a simple matter to make an applescript or some-such that checks if you use ppc or intel, and run the appropriate binary from there
xCode 2.1 - Universal Binary
Miscellaneous Forums/MacOS X Discussion/xCode 2.1 - Universal BinaryThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.