AI

Blitz3D Forums/Blitz3D Beginners Area/AI

Priority of units: Should depend on scouted enemy army -> create counter units.

Attack: ... OR the estimated enemy strength is weaker (perhaps even the counter units that could easily be killed) OR the enemy is on the way to take an important spot (expansion etc) that will be weak defended for some time and thus a good target.

build base / military: Woulnd't hardcode it that strong but train a neural network for different strategies (tech, fast attack, powerfull, sneak and attack, .... ).
Depending on the strat, buildings will stay on high performance in later game as well just because of upgrades etc while focusing on a few, powerfull units (just as an example)


Beside that I think it seems to be quite good layed out ... although AI is the only part of a game that can't really be planned upfront ... some outlines, ok ... the rest will normally show up and crystalize during the hundreds of testsessions trhough tester feedback ...