Automatic place char. into keyboard buffer?

Blitz3D Forums/Blitz3D Beginners Area/Automatic place char. into keyboard buffer?

Even with your example, there's still no need to shove the data into the keyboard buffer, it's completely unnecessary.

I think it's a symptom of a poorly coded engine... if all your actions lie inside "if Keyhit(blah) then" blocks then this would seem like the obvious solution.

Far better would be to bind keyhits to specific functions, then when you want to simulate a keyhit, just call that function...