Nice work ruz. about 80 hours for the face textures then?
I tend to agree with the economization of time verses quality.
Why do it perfect when time is at a premium. A nice 512 texture that will only take up maybe 64x64 at its closest
camera position is overkill. The same goes for poly's on
a mesh.
I tend to agree with the economization of time verses quality.
Why do it perfect when time is at a premium. A nice 512 texture that will only take up maybe 64x64 at its closest
camera position is overkill. The same goes for poly's on
a mesh.