Let's discuss motion capture - .fbx and .bvh

Miscellaneous Forums/General Discussion/Let's discuss motion capture - .fbx and .bvh

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Puki - keep us all updated on this one as you go.
I animated all my characters in Milkshape (don't make me do it again, mummy!) - I think I did import a bvh at one point, but still had to bind all the vertices correctly, then of course the bvh didn't look quite right, and still needed the animation tweaking.

Smiff - still not had the time (or justification) to get to grips with Pacemaker - apologies. But I can say that if you do build in bvh import then you will have another customer..... as puki is correct that it really is so important that we have a good, easy pipeline for a very complicated process. (I think it took me about 3 months to understand and impliment animation well enough for 6 characters in Milkshape.)

Blitz Research - I've said before that Animation should have it's own forum section.