polygon collision

BlitzMax Forums/BlitzMax Beginners Area/polygon collision

I did some searching on "Separating Axis Theorem" and found this page, which seems to cover the basics of it.

http://www.harveycartel.org/metanet/tutorials/tutorialA.html

It could be useful to others, so I figured that I post it here. I am going to have a read through and see if I can understand it.

If someone have ideas and possibly example code on how this works then that would still be highly appreciated :)