JV-ODE Physics Thread 6

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 6

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I have found where the problem is, well most of it. It seems that the Cylinder to trimesh is the course of most of the crashes. I will add a Spheres to each end and see if that fix’s the crashing problem

I am also adding dContactSetMaxContacts(512)

I am not moving any of the trimeshes only the Cylinders and Spheres. The crashing stated before I add the code to translate them to their new locations.

I was thinking along the same lines with the shock wave thing

One thing I would like to do is make a house with bricks and then blow it up. speed will be a problem. I have tried optimising it but still need some tips. I will use about 200 bricks. any speed tips.

I will make a demo for you all to mess with. Call it something like

Demolition house on trimesh.bb

Thanks for your help