This is great information and advice thanks. I was going to aim for 60Hz refresh, but if that fails, or if 800x600 fails, it will default to windowed mode. It won't affect the gameplay as I'll be using fixed rate logic.
I will stick to only one res so all the graphics can be designed around it and still look good, I don't want to scale everything and let the user choose different res. This is a casual game for a casual non-tech audience not a FPS for 3D gamers so it doesn't need it. Most of the portal games don't have a screen res option.
I will stick to only one res so all the graphics can be designed around it and still look good, I don't want to scale everything and let the user choose different res. This is a casual game for a casual non-tech audience not a FPS for 3D gamers so it doesn't need it. Most of the portal games don't have a screen res option.