Is it fair to say that all modern cards should handle 32-bit 800x600 no problems? I would have thought so. But I do remember the time 24bit was the normal desktop bit depth, and before that 16 bit.
However, is it worth trying to set 32 bits, and then calling GraphicsDepth() to see if it fails, then trying 24bit and failling that 16 bit, then after that producing an error?
What do other people prefer to do, esp. those who made games for a wide audience?
Thanks in advance.
However, is it worth trying to set 32 bits, and then calling GraphicsDepth() to see if it fails, then trying 24bit and failling that 16 bit, then after that producing an error?
What do other people prefer to do, esp. those who made games for a wide audience?
Thanks in advance.