Most programs that have a .bvh import will just load the skeleton (with animation) you then have to bind your model to the skeleton in the normal way by assigning vertices to the bones.
There may be some issued with starting positions and not all .bvh animation is created "in-place" which can make the sequence useless for real-time use.
There may be some issued with starting positions and not all .bvh animation is created "in-place" which can make the sequence useless for real-time use.