Let's discuss motion capture - .fbx and .bvh

Miscellaneous Forums/General Discussion/Let's discuss motion capture - .fbx and .bvh

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You can import .bvh into Milkshape or Fragmotion and then export as .b3d. I'm working on a .bvh importer/exporter for PaceMaker.
The .bvh format just contains the skeleton and animation so you would still have to bind your mesh to it.
iirc you can load a .bvh directly into a biped in 3dsMax in a similar fashion to .bip files.