You can import .bvh into Milkshape or Fragmotion and then export as .b3d. I'm working on a .bvh importer/exporter for PaceMaker.
The .bvh format just contains the skeleton and animation so you would still have to bind your mesh to it.
iirc you can load a .bvh directly into a biped in 3dsMax in a similar fashion to .bip files.
The .bvh format just contains the skeleton and animation so you would still have to bind your mesh to it.
iirc you can load a .bvh directly into a biped in 3dsMax in a similar fashion to .bip files.