That's what A) export definitions and B) writing your own engine on top of it is for.
Frankly, I don't think using it in BlitzMax is going to change a whole lot since you'll still have to play by C/C++'s rules when it comes to memory management.
If you really want to use something akin to the Dark SDK thinger, you're probably better off getting DarkBasic Pro now or just using C/C++ with it.
Frankly, I don't think using it in BlitzMax is going to change a whole lot since you'll still have to play by C/C++'s rules when it comes to memory management.
If you really want to use something akin to the Dark SDK thinger, you're probably better off getting DarkBasic Pro now or just using C/C++ with it.