Mark knows how important the art path is.
I think shaders are definately able to be artistically put together, however I think ultimately there's only so many 'useful' shaders you want.
For example physics, you want a shader to manage the bridge between your physics sdk and the actual gpu because this way, it's so many times faster. Shaders go beyond the artistic.
I think shaders are definately able to be artistically put together, however I think ultimately there's only so many 'useful' shaders you want.
For example physics, you want a shader to manage the bridge between your physics sdk and the actual gpu because this way, it's so many times faster. Shaders go beyond the artistic.