ou want develop a 'real langage + ogre' ? a blitzbasic like ?
Nope, read the message again.
I'm definitely not writing a new "language".
It's still the same engine. I'm just saying that wrapping the functions and doing documented sample for bmax and b3d takes precious time that I should spend on extending the engine.
It will be usable from Blitz3D & Bmax but I rather do the wrapping when the engine is more complete.