Seems to me what he was saying was that yes, the various bits of shaders would be combined together into a single shader, and since it's `code`, in some way that means compiling, or at least `linking together` chunks of code, even if they are pre-compiled chunks.
I think the overall system sounds pretty cool. At the moment it looks a tad technical and needs some nice user/beginner friendly abstract terminology to make it much clearer and easier to understand. I guess maybe what you have so far is just to get the thing working. I don't really want to have to memorize wierd register names or strange parameter names to be able to create these programs.
I think eventually an `as easy as BlitzMax` language could be written on top of what's there, or even using a subset of existing commands.
I guess we gotta have shader hardware, then, to run this stuff. Or can you still do 3D things, texture mapped and lights etc without having shaders?
Also how does this tie in with Max2D? Will 2D stuff be incorporated into 3D so that it's natural and easy to treat all 3D things like 2D (front-facing), with shaders etc? Does Max3D make Max2D obsolete/integrated?
What kind of price are we looking at here?
What about an estimate of how far off this might be from completion? I have a birthday coming up ;-D
Overall sounds very promising. Keep up the good work.
I think the overall system sounds pretty cool. At the moment it looks a tad technical and needs some nice user/beginner friendly abstract terminology to make it much clearer and easier to understand. I guess maybe what you have so far is just to get the thing working. I don't really want to have to memorize wierd register names or strange parameter names to be able to create these programs.
I think eventually an `as easy as BlitzMax` language could be written on top of what's there, or even using a subset of existing commands.
I guess we gotta have shader hardware, then, to run this stuff. Or can you still do 3D things, texture mapped and lights etc without having shaders?
Also how does this tie in with Max2D? Will 2D stuff be incorporated into 3D so that it's natural and easy to treat all 3D things like 2D (front-facing), with shaders etc? Does Max3D make Max2D obsolete/integrated?
What kind of price are we looking at here?
What about an estimate of how far off this might be from completion? I have a birthday coming up ;-D
Overall sounds very promising. Keep up the good work.