Early beta of my gameengine

Miscellaneous Forums/Blitz Showcase/Early beta of my gameengine

Ok, got some bad news(not that bad really)...

Since OgreRAD is 99% developed in c++ and my goal is to make it usable from almost any language(c,c++,b3d, bmax, lua, python, pb, vb6, vb.net etc) I've decided to not put any more focus on wrapping it for bmax and b3d.

This doesn't mean it won't be usable in bmax or b3d, it just means someone else will have to wrap the functions if they want to use the engine during it's beta phase.

I will from now on focus on completing the engine instead.

I'm about to create a website for the engine and you are more than welcome to visit it when it's online.

You are welcome to email me about this if you have any questions or if you simply just want to yell at me ;)
That way we don't need to fill this thread anymore since this thread is meant for showing off Blitz creations anyway.


//Sweenie